![]() ![]() IMPORTANT: I don't know about other revisions, but save states are broken loading a state results in a black screen.Ībsolutely fluid FPS even with 2.5x native on HLE audio, however, massive audio glitches occur (cracking, noise and 90% of sounds are wrong), LLE audio fixes this but yields a comparatively pathetic performance, even on 1x native with settings trimmed on extreme performance very annoying lags occur in fights with more than 2 opponents. Lava, water, and snow sometimes lowers the FPS, but the FPS will go right back up if you turn the visor to scan mode. With recommended settings works almost flawlessly. Got a single crash after the second boss. The alcove room sky bug mentioned in the wiki didn't trigger. Sound and music are sometimes missing or playing strangely, like if you are far away or closer to the source. With recommended settings, XAudio2 and 2x native resolution I get almost perfect emulation speed, but will drop at larger boss fights to around 60% and snowy areas to around 80%. Also playing in 720p and frame set to auto instead of native. Some audio issues but for the most part very good and consistent. Its playable, with a consistent 30FPS, however it will glitch only in certain rooms, and sometimes in morph ball form it will drop to 11FPS. Using recommended settings and dx9 back-end. XAudio2 distorted various sounds, using DSound instead. Haven't noticed any negative effects from Cache Display Lists. Widescreen hack doesn't work here, models that are outside of the 4:3 ratio disappear.ĭX9, 2x IR, 4xAA, and running very smooth. Speed was mostly good, dropped to 60s% in some areas due to weak GPU (overclocking GPU helped). Used Recommended Configuration with 4xAA. Sometimes when using the Scan Visor framerate will drop to 20-21FPS, not sure why yet. Some rooms cause framerate drops, not sure why yet. D-Pad, A, B) extreme framerate drop 95%+ when water droplets get on HUD (but does not happen from visor being covered in condensation), same effect from Arm Cannon overheat smoke and when falling in water. ![]() Used Recommended Configuration Fullspeed 60FPS, Audio still cracks and pops (happens when pressing digital type controls e.g. FPS drops immensely when splashing into water, and when looking upwards at rain droplets in large rooms. Occasionally sound effects will drop out for a bit or fail to play. ![]() Audio popping and crackling problems persist, but the frequency of audio errors appears to be drastically reduced when using XAudio2. Game runs smoothly at 60FPS at almost all times. There still is glitches along the edges of the screen using 'stretch to window'.ĭX11, 1920x1080, 3x Native, 2x AA. Great, no significant performance drops so far, sound problems sometimes Seems to freeze when loading the next location data, in the middle of the corridor. I can´t play it anymore.Ĭrashes in 'Temple Entryway' (Phendrana Drifts) after you get the wave beam, when you go back to Phendrana Shorelines. After saving in the first level, it only plays audio and shows a black screen. It started when i loaded it the first time. It runs great, though when heavy particles kick in, it gets a little sluggish, but recovers. Playable: 30-60FPS with DX9 plug-in, OpenCL Enabled and Recommended Configuration Great, but heavy FPS drops in some places This title has been tested on the environments listed below: Test Entries ![]()
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